Blood - that can't be good. Best hide the fairy and check this out.
The blood leads up to the attic, so it may be dangerous up there - best stash the fairy somewhere down here.
Make do with what you've got!
Open the closet door - that'll do for now. Get upstairs and assess the situation.
It seems inappropriate to mention sight, but... he's seen better days.
Regardless, Nuri is in trouble - you should get down to the ground and see if there's a way to distract the crowd.
According to the crow, Nuri broke some clay bowls and used magic to fix them in front of everybody - hence the cries of 'WITCH!'
A spell like that could be useful; for now, keep looking for a way to distract the crowd.
Something that would cause a lot of noise (and chaos.) Bonus points if it could knock people over.
The massive stack of barrels needs to be knocked loose - there's a stake on the bottom, and rope on the top.
Both need to be taken care of for the plan to work.
It's firmly wedged into the ground; you'd need a firm knock to move it.
?
One of our items is quite good at firm knocks.
Hit it with the hammer.
Geron can't untie it by hand; it'd probably be easier to cut the thing and be done with it.
We don't currently have anything that is good at cutting.
Something sharp in Geron's house; it may not be in perfect condition, but that's not important.
Grab the broken knife near Gwinnling's corpse, then 'use' it on Nuri for a quick repair.
Go up to the window we eavesdropped on the bullies from earlier to get access to the rope. Chop chop!
The barrels are blocking the street, but it's not quite enough to reach the window; we need something big enough to bridge the gap.
A solid bit of wood would do the trick - Geron's house isn't very well maintained, so there's bound to be something you can pry off and use.
A door with loose hinges.
Use the hammer on the closet door's hinges, then take the door upstairs.
Using it on the barrels will get Nuri into the room; this marks the end of Chapter 1.