From being face-down in their trough to getting them away from their trough, this is proving to be quite a pig-centric adventure.
Something that would make the pigs sleep - a sleepy pig is a happy pig, and a happy pig won't bite your hand off. Probably.
In the absence of tranquilizer darts, we'll have to make do with a substance that can tire out people and animals alike.
You passed by some on your way to the castle gates.
It was one of many things on Hilda's market stall.
Not so fast - that plum-flavoured alcohol isn't for sale, it's a prize for lottery winners.
Talk to Hilda and you'll find out!
You'll have to ask Hilda to find out - play at least once, then question the odds of winning.
We learned that it's basically a game of chance - players need to find a specially marked acorn to win, and there's one in the box next to Hilda.
Geron isn't made of money, so to protect our finances we should get into that box.
If Hilda was distracted, she'd be less likely to notice any tomfoolery.
Follow all dialogue paths and you'll get a nudge in the right direction - the signpost contains the relevant quote.
After learning about Hilda's favourite song, talk to the nearby musician and ask him to play it. How you ask is up to you!
This will also act as a convenient distraction; with Hilda's back turned, the box is unguarded.
After pilfering the winning acorn from the box, you'll need to bring Hilda back to reality. She really likes this song.
Talk to the musician again to request another song change, then play the lottery again.
Don't forget your prize! The plum spirit is exactly what we need to make the pigs a bit more pleasant.
Get the plum spirit from your inventory and use it on the pigs' trough to placate them.
Reach into the trough, and the third leaf is yours! All that's left now is to get the fourth one back from the bullies.