Well, you know what they say - no rest for the wicked. Isida doesn't deserve this, though - we need to distract these weirdos somehow.
Several things that, when combined, will cause a loud noise (and perhaps even temporary blindness!)
1 - Special powder. 2 - Something that will hold the powder. 3 - Something that will seal the container. 4 - Something that will set off a reaction.
Something with a habit of reacting strongly.
You saw its effects - and a stash - mere moments ago.
Lift the lid of the brass cauldron to reveal the magnesium.
Something makeshift; we're not exactly swimming in options.
You may have to move some things aside.
Move the curtain near the bed, then take the head of the puppet laying down. Nasty!
Don't forget to use it on the magnesium to fill it up.
There don't seem to be any acorns nearby, but this one doesn't need to be totally plugged - just loosely covered.
You may need to move Geron around to find what you need.
Moving the curtain also revealed a usable rag; you can use that to hold in the magnesium.
We saw the magnesium reacting to the fire earlier; starting a fire in here doesn't seem like the smartest option, though, so you'll need to get access to the campfire somehow.
There's a hole in the roof, but it's just out of reach.
Use the ladder that's propped up against the wall.
Perfect! Throw our makeshift bomb at the campfire and cross your fingers!
It seems Geron's throwing abilities leave much to be desired. Is there anything else we can use to make it break?
Any other abilities, perhaps?
Use Geron's 'smashing' ability to break the puppet head.
One of the creatures is knocked out - we should take the opportunity to leave via the cart.