The imp isn't being very helpful - that may change if we humiliate him.
Indeed - but every time you speak to him, he leaps down onto the tree and nearby rocks.
If we left something slippery on the rocks, he'd slip and fall - a classic prank.
One of the plants near the lake has a reputation for being slimy - try getting a good look at them.
The 'strange plant' on the tree; it's effectively a venus flytrap with a reputation for 'getting slime everywhere' when it has eaten.
You can try sticking the contents of your inventory into it, but that won't end well.
There's a butterfly right next to you, glowing on a nearby blossom.
Apparently the butterflies in this world literally glow when they're happy. Hm.
Check out the 'bait' inside the flytrap - it's quite similar to the flower that the butterfly is sitting on.
If the actual flowers in this area were gone, it may be more interested in the bait.
First things first - grab the blossom that the butterfly is currently resting on.
It seems the butterfly immediately went for the flower in a brighter spot - sunlight is factoring into this puzzle.
Indeed - pay close attention to your environment.
The gap in the rocks to the north is letting lots of light into the area.
If you could find a way to block the light that's reaching the distant flower, the bait could hog the sunlight.
If that happened, well, the butterfly wouldn't be able to resist. Look for something that could block the light.
It would need to be big enough to wedge in-between two rocks, and specialise in blocking - no light is allowed to reach that flower.
Remember that the Ork camp is deserted; you may be able to find something there, especially in the previously inaccessible areas.
Grab the shield hanging above the campfire, and use it on the 'gap in the rocks' to block the light.
That's gross. Don't 'hooray' that.
Just get the slime and leave it in the imp's path.
The imp always jumps onto the red stone.
Talk to the Imp again and enjoy the show.