The ferryman is willing to take us into the swamp in exchange for a good drink.
1 - A bottle to hold it in 2 - A source of booze
Nuri was talking to a rather drunk-looking man outside of the bathhouse earlier.
See if he has a bottle to spare.
He probably won't mind if we take the bottle next to him.
Whatever was in this bottle must've been good - he's practically in Fanglari already.
This stuff seems strong - the smugglers probably had a hand in bringing it here.
Check their secret stash spot.
The smugglers' barrel has an ork skull on it, just like our bottle does.
This definitely seems like the stuff - we just need to get it out of the barrel.
A tap that will transform this regular barrel into a keg.
Yes, one that can be jammed into the barrel to get at the booze inside.
Try looking for one in the place that regularly pumps water.
You'll find one on the far-left side of the bathhouse, sitting on a barrel.
When we stick the tap into the barrel, it's not in there deep enough - we need something to deliver a few hard whacks.
Something heavy and solid - anything made of stone would do the job nicely.
The smugglers must have something like that nearby; a barrel of booze is no good without a way to get into it, after all.
Grab the petrified rabbit sitting on top of the barrel, then use it to drive the tap into the barrel.
You can then fill up the empty bottle that we got from the drunk man.
We have a perfect little gift for the ferryman; give it to him when you're ready to set sail.