No time to despair; we need to get back into town and grab anything useful along the way.
They won't stand a chance against your knife - be sure to scour the cave for anything useful before you leave, too.
An icicle and mandrake - see the quickhints if you can't find them.
The icicle is hanging from the pool of water
The one surviving mandrake is growing from one of the very few patches of grass.
The woods; a far cry from their beauty in chapter 1.
Just some Lichen firmly stuck to a tree. See the quickhint if you need help grabbing it.
Use the knife to pry it off the tree in the chasm.
The path into Andergast, fostering a familiar yet forlorn knight.
Just an oak on a nearby tree, and sad conversation.
The town, at long last - best not to waste any time.
Enter your old home and check the attic; Gwinnling may have hidden something that could stop the crows.