When you've completed the game, you can start a new playthrough with developer commentary enabled. If you haven't beaten the game, be warned that some commentary may spoil puzzle solutions.
In this chamber, you'll find commentary nodes from:
Garret Rickey, programmer / designer
Greg Coomer, product designer
Bill Van Buren, producer / designer
Where are the nodes?
In front of you as you enter the chamber
Directly on your left after proceeding through the first door
In front of the white panels near the ceiling in the final room
Screenshots of each node's location are provided beneath their transcripts.
Node 1 transcript
[Garret Rickey] Portal momentum ended up being the hardest concept to convey. For this series of puzzles, which went through more design iterations than virtually any other part of the game, we introduce the idea of redirecting your momentum using portals slowly, step by step. We even have the AI voice pretty explicitly explain the elements of the puzzle, something we avoided throughout most of the rest of the game.
Node 2 transcript
[Greg Coomer] Using gravity to fall into one portal so that you come rocketing out the other portal - a skill we call 'flinging' - was another difficult concept to train. We designed a specific visual cue - a pushed out concrete block with checkerboard tile above a pit - to indicate to players that it's time to use the fling maneuver. Repeated several times, this cue helps players associate pushed out concrete slabs with flinging, in much the same way that players learn to associate cubes with buttons.
Node 3 transcript
[Bill Van Buren] Originally, these exit portal surfaces were static geometry in the final position, but playtesters stubbornly refused to look up to find them. This is another example of the classic game-design problem of coaxing players to look up. By putting the portals on moving pistons, we were able to start them in a position that players were more likely to see.
Guide help
This is the low-spoiler guide for "Developer Commentary for Chamber 10" puzzle in Portal. Unlike in normal walkthrough, you get gradual hints on how to solve the puzzle. Click the big button below to see your first hint. If the hint contains a spoiler, you will be warned about it before clicking.
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