Examining the doors in the facility hallway reveals that the aliens travel through here often - and they probably bring useful materials with them. Let's create some mischief.
The plastic barrel in the middle of the room is probably full of slippery stuff - we just need to get it open.
You'll need something sharp - and this hallway is pretty barren.
From the duct junction, move to the far right to enter the crystals room.
Continue through the vents to the duct's end, where a dead prisoner holds something useful.
True, he's got electricity arcing through his body. ?
Don't you have something that can help you negate it?
Use the rubber-coated oven mitt on the prisoner to search him, revealing a wine cork.
You can use this to pierce the barrel.
When the scientist slipped, he dropped a vial of Substance F on the floor - exactly what we need.
Next up: the oil.