Examining the doors in the facility hallway reveals that the aliens travel through here often - and they probably bring useful materials with them. Let's create some mischief.
6 hints available
How do I do that?
The plastic barrel in the middle of the room is probably full of slippery stuff - we just need to get it open.
How do I do that?
You'll need something sharp - and this hallway is pretty barren.
Tell me where to go.
From the duct junction, move to the far right to enter the crystals room.
Continue through the vents to the duct's end, where a dead prisoner holds something useful.
I can't search him!
True, he's got electricity arcing through his body.
Don't you have something that can help you negate it?
Tell me what to do.
Use the rubber-coated oven mitt on the prisoner to search him, revealing a wine cork.
You can use this to pierce the barrel.
What now?
When the scientist slipped, he dropped a vial of Substance F on the floor - exactly what we need.