Morbid as it may be, we need to find an guard's hand to get the cell open.
Where will I find one?
Hmm...
What should I do?
How do I cause a commotion?
Where are the soldiers?
Hmm...
Tell me what to do.
What now?
8 hints available
Where will I find one?
Most of the aliens we've seen so far have burst when killed - see if you can find a corpse that's a bit more than a blue stain.
Hmm...
The legs in the lunch room seem to imply that there's more corpse to see nearby.
(Look up - there's a hand stuck to the ceiling.)
Look up - there's a hand stuck to the ceiling.
What should I do?
That hand is a bit too high up to reach - for now, at least.
If we made a commotion, something violent, the shaking might knock the hand loose.
(Ralf will probably be quite mad if he finds an alien soldier alive.)
Ralf will probably be quite mad if he finds an alien soldier alive.
How do I cause a commotion?
The prisoner told us that 'striders' have a great sense of smell, and return things to their owners.
Since Ralf is a strider, giving him one of the soldiers' possessions should do the trick.
Where are the soldiers?
There's one hiding in the geology lab near the lunch room - maybe he's got something we can take?
Hmm...
Remember, we have a locker password - and there's a password-locked locker in the geology lab.
Tell me what to do.
Assuming you exhausted dialogue options with the prisoner, you can 'grab' the locker to input the password.
The scarf apparently belongs to the nearby guard, so show it to Ralf and enjoy the show.
What now?
The hand is still firmly stuck, but we can now access the rest of this lab - check it out!
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