You've gone from barmaid to shiphand - does the ship need a hand?
Butthair Pete, the man from the bar. He might be able to tell you what to do.
He's very close to your starting position, standing at the wheel.
There's bound to be a crew on (or in) this ship. See what they have to say.
Go downstairs and talk to the other crew member.
But he wants a new opponent to play Kraken Fodder with, and told you who might have cards you can borrow.
At least you're honest. Go talk to Knot Joe on the upper deck again.
It'll take all day to brute-force guess who made the knot he quizzed you about.
This puzzle is randomised.
Tell him you'll be back in a moment, and look for clues.