Footloose is great and all, but I quite enjoy using my hands.
One of these days, a plan will go off without a hitch - today is not one of those days.
Moving the light to the left hole reveals the shard that Nuri threw down for us earlier.
It looks like it broke the scales on its way down.
Well, you can't do a lot with a broken scale. A fixed scale, however...
Use the 'repair' ability to fix the scales.
If we filled the other half of the scale with something heavier than a glass shard, the shard would come right up to Geron's hands.
Preferably something that wouldn't make much noise; a big pile of sand, perhaps.
Don't forget that you have the ability to kick things, now.
There's an ominous hourglass sitting atop the shelves - you can get a better look with the middle hole lit up.
Remember, you have the ability to kick things. Giving the shelf a good whack might bring the hourglass over.
A table leg close to Geron is resting against the shelf.
We need to get to the sand inside of the hourglass. Magic time!
As always, Geron's smashing ability will do the trick.
When you've used the shard to free your hands, we should start planning a proper escape.