One of these days, a plan will go off without a hitch - today is not one of those days.
Geron's hands and feet are bound; we'll have to rely on magic to get us through this one.
Hopefully Nuri is in the area, too - try calling out for her.
Probably on the roof; she's a crafty one.
Try left-clicking on the far-left hole in the ceiling.
Let there be light! You can move the light to any of the three holes in the ceiling.
Our first goal is getting Geron's feet free.
Is there anything sharp nearby that he can use?
Remember that you can move the light around by clicking on the holes in the ceiling.
The saw would be perfect; we just need to push it closer to Geron.
Follow the saw's mechanism to the end of the room - it looks like it'd be pushed closer to Geron if the mill was operational.
Try to get the mill working again.
Get a good look at its gears on the right side of the room - they're broken, but all of the pieces are there.
Use the 'repair' ability to fix the gears.
The saw's a bit closer, but still not close enough. We'll need to force it closer by bringing another object into the mix.
Something that could be dropped on to the saw - even if it wouldn't survive the fall.
You'll need to use some destructive magic here.
Drop the oil lamp via the smashing ability. It'll fall into the perfect position, but is unfortunately in several pieces.
If it became whole again, the saw would topple right over.
Use the 'repair' ability to fix the lamp.
With your feet free, your hands are next.